![]() If the code that does this appears to be tampered with, this will occur immediately after picking up health instead.The 128th time you take damage, the game will start adding random input to yours, and your charged X-Buster shots will be locked in place.You may lose all your upgrades (including sub-tanks) upon starting a stage.If this appears to be the case, some effects may occur more quickly, immediately, or under different conditions. Most of the routines that implement these effects have other code that will attempt to detect if the routines have been removed or modified. Each of these is a separate check, so any or all of these may be enabled depending on the specific tests you fail. Bad things happen if it decides that it is. Is this a copy protection measure as well?Īt various points, the game tries to detect whether it's running on a copier. In Mega Man X Collection, the voice clip that accompanied X's Hadouken technique was muted.Ĭertain Game Genie codes, if used with version 1.1, prevent Boomer Kuwanger's stage from being marked as completed unless switched off.Oddly, during Sigma's post-battle dialogue, the word "have" was removed from the sentence in Mega Man X Collection, making it grammatically incorrect. The X Legacy Collection version discards this change and uses the original SNES script instead. This is slightly closer to the Japanese script, however. I guess I'm not powerful enough to defeat him.ĭamn! I guess I'm not powerful enough to defeat him.įor some reason, X's first (and only) line of dialogue in the game was punched up a bit for the PlayStation 2/GameCube Mega Man X Collection. Walking right and climbing up an invisible wall leads to the central room with the palette and enemy graphics incorrectly loaded, as well as an incorrect lower Y boundary. ![]() X can walk on the ceiling in the beginning of Flame Mammoth's room by hopping on the Utuboros heads and climbing up the tube. Several glitchy passwords can start out X with either 0 life or max life and all weapons / Sub-Tanks depending on if the game demo was accessed or not. If Sigma and X are killed at the same time, the boss is defeated, but the player does not regain control and can't advance the cutscene dialogue. This can lead to a bug when fighting Storm Eagle where the player can get credit for defeating him after dying. The powered up Shotgun Ice platform does not shatter if it's used to kill a boss. The European version's epilogue text is formatted differently than in other versions due to PAL timing differences.Dialogue boxes' length in the North American and European versions were expanded from the Japanese's 64 pixels to 88 pixels to fit in more text.The Rockman X-Symbol on the Stage Select Screen was obviously updated as well.Īll the Mavericks with the exception of Boomer Kuwanger, received different names outside Japan:Īlso, the Boba Fett look-alike boss character known as Vava (ヴァヴァ) in Japan was renamed to Vile. This design was carried over until Mega Man X3. A similar effect would later be used for the title screen of Mega Man Zero.īesides the usual title change, the international title logo was redesigned. The bottom part of the ribbon was changed for the international releases, possibly to accommodate the slightly different "X" design. This ribbon-like design is loaded into the background and used for the color-transitioning effect as the large "X" is formed. The "WARNING MESSAGE" has the text in Japanese scroll across the bottom of the screen. In the international versions, it's a Mega Buster Mark17. The X-Buster is a Rock Buster Mark17 in the Japanese version. (a portamentau of Hayato, a Japanese name, and the word atom) in the international versions. X's voice generation device is made by MOKUOO Inc. However, strangely, Capcom's distinctive musical jingle was not removed, and the logo replacement was rather low-effort, resulting in Europe getting a bizarrely anticlimactic splash screen. The game was published by Nintendo in Europe, which resulted in the logo splash screen being changed.
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